Developer: GIANTS Software
Publisher: Focus Home Interactive
Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1-16
Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360
Game release date: 30 October 2014
User ratings: 7/10
It stay long after I started playing Farming Simulator 15 in which my own watch began to glaze over. Their not because of the subject matter, which on their best I really get oddly relaxing what I cultivated, introduced, and collected my takes, up one string then drink the other, with just my theories and the diesel wail of the Deutz-Fahr to keep myself company. The problem lives which beneath, it's not really much of the simulation at all. This just tractor porn.
I was there at first enthusiastic about Farming Simulator 15 because of the obvious strength that left in to building the undeniably impressive array of agricultural systems. Tractors and attachments look fantastic, with switches, buttons, and closes all where they should be, plus flashing lights, augers to turn realistically, and even caked-on soil which seems ‘right.’
But less attention to detail has been given to the other game. Even though I selected to play in the US, for instance, my interest were determined in euros, not dollars; posted speed control were 55, yet the speedometers in my tractors measured KM/H, not MPH. No sweat to actually "Americanize" the deciding was constructed beyond slapping red, bright, with blue at just about all in eyesight. [Correction: It is possible to change measurements, while this oversight has barely support on the review's conclusion.]
That superficiality goes right overcome. The physics live a joke—roaring over with from rocky outcroppings advised everyone of needing the Mako with Mass Effect—and I attempted ghost-like through fully-grown fields, bushes, and even pedestrians, none that show any residue of the passing. Yet wooden fences and clotheslines stopped myself when fast and as dead as if I'd hit the floor with flying out of a smooth. With many energy, I managed to overturn the tractor, only to gather to there's no option instead of acquiring that straight aside from hopping in another tractor—fortunately, I had several—and beat that close to until that bounces back up at the wheels.
The time acceleration mechanic is especially bizarre. Farming Simulator 15 will pass at nearly 120 times normal speed, but the setting affects solely the penetration of entertainment time, and not the real rate when anything actions or gets done. On regular speed, I realized a single cultivator pass through a small field in just one instant; on 120 times routine, to correct same pass got a couple of times and 50 moment of game moment. I imagine it is different if I keep the job to a hired pass, the playoffs way of automating jobs, but it was exactly the same: Accelerated time goes on by much more quickly, but the world crawls down on an unchanged rate.
Farming Simulator 15 is a very unguided game. I created with many tractors, basic implements, also a discipline of grain waiting to be returned. But when that was done, I remained utterly on my own, a site not aided with the largely uninformative course with a quick instruction manual which explains the basic mechanics but little different.
Commodity prices fluctuate based upon supply, yet while arrows beside each thing type show whether the worth is in place, drink, or group, there's no file of older prices, purchase, or anything that makes the game feel like something coherent is happening under the cover. Not which the idea really matters anyway, because of the ridiculously good side missions: I built almost 20,000 euros within a evening through completing three grass-cutting jobs. Worse, I was given the same lawn to drop, every particular time.
And as pretty as the tractors are, everything else seems like it could have come out of Farming Sim 2012. Structures are level, the pull ranges are bad, clipping errors abound, and close to the entire globe becomes non-interactive. People shamble around aimlessly, like zombies, with quiet visions with expressionless faces, and also the supermarket wherever I believed all our swanky new equipment was completely empty: My purchases simply appeared, like secret, in the parking lot. That actually kind of weird.
The miserable capacity is that I actually benefited from the ‘farming.’ Control the rows straight(ish), pulling packs of canola with corn in my beat-up old Hurlimann, and not really having to think too much about anything. I devoted the top part of an hour a single evening just hauling corn on the subject to my own silo, view the harvester trundle up and down the discipline under the light from the moon. I survived actually really enjoying the game. The LAPTOP was complete many on the production, yet it was the nearby I always found feeling like I happened on the farm. Then the ground was fixed, the harvester found an idling stop, also my hired hand disappeared without having a sound. And with nothing else to do, I changed tractors, hired other people to invest the area, with got down to the evening to see if anyone wanted their turf cut. Farming Simulator Premium Edition
System requirements Farming Simulator 15
Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10
Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8